//---------------------------------------------------------------------------------------------
// Murphy Scripting
// - Leave EventName as $SCE Volume Init$ for main script method
//---------------------------------------------------------------------------------------------
void $SCE Volume Init$ () 
{
  int Volume = 30;
  CustomListData MasterAudio;
  MasterAudio.WriteInt32(8, (Volume - 1));															//Set the volume in the list object to desired final level.
	ListManagerSetItem(ListDataType.MasterAudioType, 0, MasterAudio);			//Load the list with the volume level, In order to activate this the Volume up/down
 																																						//action has to be called which adds a minimum of 1 to the level
	SendAction(ApplicationIDs.MediaApp, ActionIDs.MediaApp_MasterVolumeUp, 1);	// Call the action to add one to the list volume and transfer it to the audio app.
  
}